Escape The Abyss

Made in 7 days for the Scream Jam 2025.
Eldritch horrors of the deep pursue, sinking your ship and enthralling your crew. Can you find respite from your doom?
Works best in Chrome browser. Click on the game after startup to capture the mouse. Press ESC to show your mouse cursor.
If you have low fps enable this in Chrome: Settings -> System -> Use graphics acceleration when available. Some short stutters might be expected for the first few seconds of gameplay, but they shouldn't last.
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Credits:
Programmer - grantlerr (discord: @choccymilk) (itch.io)
Game / Level Designer - LowPolyFreak (discord) (itch.io)
Music - @danielkeating (discord) (Soundcloud) (itch.io)
Sound Effects - Jackson Cordes (itch.io)
Environment / Lighting - Joey Swarner (artstation) (itch.io)
Programmer - Jason Lothamer (itch.io)
Writer - Galazios (discord: @galazios)
QA - Christopher J. Grenier (YouTube)
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Attributions:
Distortion based on noise + texture (shader) / Neblis123 / CC0
2D – Post Process – Pixelate (shader) / theARChive / CC0
Door Opening Sound / zapsplat.com / Zapslat Standard License
Click Tick 2 / malle99 / CC0
Swansong (font) / Chequered Ink / Owned
Yetimology (font) / Chequered Ink / Owned
| Status | Released |
| Platforms | HTML5, Windows |
| Release date | 51 days ago |
| Authors | LowPolyFreak, ramzelle, Daniel Keating Music, Jackson Cordes, grantlerr, jlothamer, Chris Ghyzel, ruggedlyhandsomebunbun |
| Genre | Survival |
| Made with | Godot |
| Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Immersive, PSX (PlayStation), Psychological Horror, Short, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |



Comments
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Thank you for the game!
I usually don't play first-person horror games because they scare me too much, but I found it refreshing that this game does not rely on cheap horror and does a great job of building a sense of horror through staging, level design, and narrative. Also, it was kinda reassuring to know that the monsters only dwell underwater, and the surface is completely safe, so I can control the level of risk at every given moment. The levels are very well made. I liked the puzzles and how easily readable they are; so often before going underwater, I had the opportunity to get the layout of the level, understand where my goal is, and the patterns of the monsters' movement. Also, of course, visual and sound design are top-notch; they really deliver the oppressive, suspenseful atmosphere.
Overall, great job!
Nice one! I love how you create tension through the limitation of air and the Enemy, without too much else. I also liked the overall look and especially the lighting.
I adore this!! You created great tension (read: I got stressed and jumped when the monster came close) and the visual design of the overall game is really cohesive. The mechanics feel unique and refreshing, and also add to the stress of the game. Great job!
Check my game "Wingin' It!" and let me know what you think. I'm not a fan of low-poly 3D objects, but you pull it off very well.
I really enjoyed it! The graphics are brilliant, I would love to know how you achieved it!
NICE HARD
Yo, Great job. I'm not great at putting my feedbacks into words but I'll try.
Things I love:
The lighting is really good. The blinking red exit light complemented by the yellow of the terminal sets the mood really well. The red light that can be seen across the void is really well placed, showing a clear goal. The part where you first see the fish swimming across the screen builds up dread and teases the monster which I love the design of.
Great choice spawning the monster when picking up the second valve, made me jump, lmao. I love how the monster is a threat but can be a source of light.
Another thing, I wanna give some props for the climbing animation, most people wouldn't bother adding this detail
Things I'm personally not a fan of:
Thing I found: